Archived News

OpenTTD 0.5.2

Today we have released 0.5.2, the second bugfix release of the 0.5 series. We suggest that all users of 0.5.1 and 0.5.0 upgrade to this version as it fixes a bug that could crash all clients and the server in a network game. This being a bugfix release means that no new features have been added, nevertheless you can have lots of fun with this release.

OpenTTD 0.5.2-RC1

This minor release is primarily meant to fix a bug that sneaked itself into 0.5.1. It is, however, not the only bug that has been fixed in this release.

For more information you can look at the topic on the forum.

MorphOS

For some weeks now we removed MorphOS from the nightly compiles, because there was a big problem with the compiler we used for MorphOS. But today we resolved those problems (with a big thanks to tokai, Rubidium and TrueLight), and so the MorphOS nightlies are back! This means that MorphOS is again official supported and that there will be a MorphOS version of 0.6 (till today, this was not certain yet).

So to our MorphOS users: enjoy the game!

OpenTTD 0.5.1

After long waiting we present OpenTTD 0.5.1. It's basically OpenTTD 0.5.0 with a fairly long list of all kinds of bugfixes, ranging from a desync to some Unicode fixes. For more information you can look at the topic on the forum.

Have fun with this new release!

OpenTTD 0.5.1-RC3

This is hopefully the last RC for 0.5.1. I really do hope so. Furthermore it took way too long before we could release RC3, but that was due to time constraints in real life (yes we do have one). The most important fixes are for nasty bugs introduced in RC2.

For more information you can look at the topic on the forum.