Archived News

Looking for translators

Over the course of this year we have added a few hundred new strings, however many languages have not translated these strings yet. Furthermore half a dozen new languages have been added, but most of them are not fully translated as of now.

So effectively we are looking for dedicated players who like to help translating OpenTTD into one of the following languages:
  • Esperanto
  • Frisian
  • Greek
  • Ido
  • Lithuanian
  • Luxembourgish
  • Macedonian
  • Malay
  • Persian
  • Serbian
  • Thai
  • Urdu
  • Any other language where OpenTTD is not translated in, see our statistics for a list of translated languages.

If you are interested in translating OpenTTD you should send an email with the language you want to translate and the username + password you would like to use to login to {mailto:translator@openttd.org}.

New openttd-useful.zip

Today we created a new openttd-useful.zip with updated libaries and we added a library needed for properly rendering right-to-left scripts.
If you are compiling yourself on Windows with Microsoft's C compiler from Visual Studio you need to update when you compile trunk or any development branch of OpenTTD as soon as possible, otherwise OpenTTD will fail to compile. For stable releases until the 0.7 series you can still use the old openttd-useful.zip.

If you do not compile OpenTTD yourself or you are not using Microsoft's compiler you will not be affected.

OpenTTD 0.6.3

Today we have released the third bugfix release of the 0.6 series. As usual it contains many bugfixes, including fixes for a few desyncs.

OpenTTD 0.6.3-RC1

Today OpenTTD 0.6.3-RC1 has been released. As usual this is a bugfix release for the 0.6 series. It therefore contains lots of bugfixes. It furthermore contains fixes for some desyncs that have been bothering some of you.

Mac OS X Binaries available again

As of today, we have valid Mac OS X Binaries (for the new nightlies) again.

As some of you might know, the binaries produces in the last few months were known to fail on Mac OS X 10.5 Intel. Since the new compile-farm we suspended Mac OS X completely for that reason, till we would find a solution for all Mac OS X versions. After a long 24 hours today, battling all the tools, even patching a few of them, I finally managed to produce valid binaries again, for all targets.

As you can understand I personally am very happy about this. Mostly because when you search the Internet, you find all sources telling you it can't be done (creating Mac OS X 10.5 Intel compatible binaries via a cross compiler). Well .. have I proven them wrong ;) With a big thanks to the guys of iphone-dev, who continues to work on odcctools, and Bjarni for helping me supply the requested files (which in fact took most of the 24 hours I worked on this :p), we now have working binaries.

If you wonder how we did it, I wrote down what I did (well, it in fact is very simple, you just need to know what to download from where, and you need to patch a few things). You can find the howto here: http://devs.openttd.org/~truebrain/compile-farm/apple-darwin9.txt. Just please remember I give no support what so ever on this, that document is for internal reference only.

Well, good luck to all you OS X users, I hope you enjoy our nightlies again!