Archived News

OpenTTD 0.7.0-RC1

Today we have released the first release candidate for 0.7.0. We hope this will be the last step before 0.7.0.

OpenTTD 0.7.0-beta2

Today we have released the second beta for 0.7.0. It contains a fair number of bug fixes and a few small features. We hope you'll test this as thoroughly or even more thorough than 0.7.0-beta1.

OpenTTD-Useful update

Today we updated openttd-useful.zip as some vulnerabilities were fixed in libpng.
If you do not compile OpenTTD yourself or you are not using Microsoft's compiler you will not be affected.

OpenTTD 0.7.0-beta1

Today we have released the first beta for 0.7.0. If/when you want to play with competitors/AIs you need to download them from either the AI subforum or via the in-game content download system.

Happy testing!

NoAI merged to trunk

As of today, the NoAI Framework is merged in trunk. After months of hard work, we finally realised it.

NoAI is an API (a framework) to build your own AIs in. See:
https://wiki.openttd.org/AI

With many thanks to:

  • glx and Rubidium for their syncing, feedback and hard work
  • Yexo for his feedback, patches, and AIs which tested the system very deep
  • Morloth for his feedback and patches
  • TJIP for hosting a challenge which kept NoAI on track
  • All AI authors for testing our AI API, and all other people who helped in one way or another

As of tonights nightly, the NoAI framework will be included, together with a simple AI. For more (and better AIs), please visit the forums:
http://www.tt-forums.net/viewforum.php?f=65