Archived News

OpenTTD 1.4.0-beta2

Didn’t Santa give you the presents that you was longing for?

Well, we cannot help you with that, but here is the second beta for the upcoming OpenTTD 1.4.0 release. Please give it some testing and report any bugs that you may encounter to our bug tracker. Especially worth testing might be our new blitters which can give you a considerable speed gain on modern CPUs if you play with 32bpp graphics.

General questions are happily answered in our forum or on IRC.

Translators (which might be you) might now find it a good idea to review the translation of this upcoming release for strings that need attention so that the release can be shipped fully translated to your language.
We also like to remind you about the ongoing title game competition which accepts submissions till 15th February 2014, 0:00:00h UTC.

Enjoy,
Your OpenTTD Team

Christmas present - OpenTTD 1.4.0-beta1

It's the season again for gifts and goodies. So we also have a goody for you: OpenTTD 1.4.0-beta1, the first beta of the next major release.

There's a number of features new to this version. The largest feature certainly is the long-craved for cargo distribution (CargoDist). But there's a lot of other enhancements like goal scripts now support much more elaborate descriptions, NewObjects can be now much more numerous and diverse and also be placed upon map creation, windows can remember their sizes. And many more. You can find the full changelog here right next to the gift-wrapped binary.

If you find any bugs or issues with this release, please don't hesitate, to report it in our bug tracker.

General questions are happily answered in our forum or on IRC.

Should you be eager to also add your personal touch to the upcoming stable release, you might consider to participate in our titlegame competition.

Enjoy, merry Christmas and a happy new year to all,
Your OpenTTD team

OpenTTD 1.3.3

Here we present you our newest stable release: OpenTTD 1.3.3!

Compared to the previous release candidate an important crashy bug was fixed. We recommend everyone to update to this version, especially server owners are encouraged to update in a timely manner

Feedback is very much appreciated. Should you encounter any further bugs, please report them to our bug tracker.
Gameplay help can be found in our wiki, the forums or on IRC. Also visit forums or IRC for general discussions about the game and developments around it.

Enjoy,
Your OpenTTD team

OpenTTD 1.3.3-RC2

Here it comes, the second release candidate for the upcoming stable release of OpenTTD: OpenTTD 1.3.3-RC2.

It fixes a crash with scripts editing strings, an issue with server hanging under certain conditions when clients joined as well as fixing broken display of multi-line texts (see changelog here)

Have fun testing and please make sure to give us feedback. Bugs go to our bug tracker.

Enjoy,
Your OpenTTD team

OpenTTD 1.3.3-RC1

Lo and behold, a new release of OpenTTD is ahead and as usual we start with a first release candidate for it. Here comes OpenTTD 1.3.3-RC1.

This version took a bit longer than planned to be done, but it ships with a long list of fixes (see this changelog). Most notably the handling of text input and display, drawing and layout text strings got improved, and a lot of long-standing bugs in OSX got fixed.

This is a lot of things which were changed, thus it needs sound testing. Have fun playing (and testing) this new release candidate and please tell us, if you encounter any oddities or bugs.

Enjoy,
Your OpenTTD team